Background Image

App Design

Revaleo - Recovery App for Injury Rehabilitation

Helping users stay consistent and positive during physical recovery.

Project Type

Short case study

Duration

1 week

Collaborator

Sarah Kellner

My Role

UX/UI Designer

Main Tools

Figma, Excalidraw, Canva

Project Type

Short case study

Duration

1 week

Collaborator

Sarah Kellner

My Role

UX/UI Designer

Main Tools

Figma, Excalidraw, Canva

Project Type

Short case study

Duration

1 week

Collaborator

Sarah Kellner

My Role

UX/UI Designer

Main Tools

Figma, Excalidraw, Canva

The Challenge

Many people struggle to stay consistent with rehabilitation after injuries. Our challenge was to design an app that helps users stay motivated, track progress and manage daily recovery routines without feeling overwhelmed.

The Challenge

Many people struggle to stay consistent with rehabilitation after injuries. Our challenge was to design an app that helps users stay motivated, track progress and manage daily recovery routines without feeling overwhelmed.

Understanding the user


  • User persona: Jarno Lindeman, 42, Design Manager, Berlin

  • Needs: Stay active despite busy schedule, track heart health

  • Pain points: Forgetting workouts, fragmented fitness data

  • Goal: Consistent, easy-to-access tracking via phone + watch


Scenario: Jarno uses MoveIt to complete short workouts at home or while traveling, seamlessly tracking progress between devices.

Process highlights

Research & Ideation

Research & Ideation

Research & Ideation

We explored users' fitness motivations and smartwatch habits through literature analysis.

During the ideation phase, we created a mood board and brainstormed ideas using Miro and sticky notes.

After considering all the ideas, we used NUF technique (New, Useful and Feasible) to select the most promising solution.

Sketching

Sketching

Sketching

After creating user flow diagrams, we began sketching smartwatch screens, in order to define key elements on a small screen first. Then, we expanded the design onto mobile screens.

Prototyping

Prototyping

Prototyping

Low-fidelity prototypes helped us structure workouts and stats logically.

Through iterations in Figma, we developed a clean, accessible high-fidelity design for both platforms.

We prioritized accessibility and clarity, ensuring WCAG-compliant color pairings and large touch targets.

The solution

The solution

The final MoveIt design creates a connected experience between mobile and smartwatch platforms. It combines an energetic, minimalist UI with clear navigation an smooth interactions.


On the smartwatch, users can start workouts quickly, track heart rate in real time and get subtle reminders to stay active.

The mobile app is meant to provide deeper insights - showing progress, workout stats and trends over time.


Both versions share a consistent visual style and prioritize accessibility, with high contrast and easy-to-tap controls, making MoveIt app simple and motivating to use every day.

Results and Impact

The new website was launched successfully and delivered immediate, measurable results. Within the first few weeks, we observed a significant increase in user engagement, with visitors spending more time exploring property listings and interacting with the advanced search features. In addition, lead generation improved markedly, as evidenced by a noticeable increase in inquiries and sign-ups—demonstrating the site’s robust ability to drive conversions.

Results and Impact

The new website was launched successfully and delivered immediate, measurable results. Within the first few weeks, we observed a significant increase in user engagement, with visitors spending more time exploring property listings and interacting with the advanced search features. In addition, lead generation improved markedly, as evidenced by a noticeable increase in inquiries and sign-ups—demonstrating the site’s robust ability to drive conversions.

Areas for improvement


If I continued working on this project, I would:

  • Conduct more real user testing with smartwatch users

  • Refine the design based on feedbacks

  • Improve prototype fidelity and motion to better simulate real interactions (like transitions, haptic feedback, gestures)

  • Explore more personalized workout recommendations and clearer data visuals

  • Test synchronization between devices

Overall, this project strengthened my ability to think critically about multi-platform UX, simplify complex ideas and present a clear, user-centered design process.

Areas for improvement


If I continued working on this project, I would:

  • Conduct more real user testing with smartwatch users

  • Refine the design based on feedbacks

  • Improve prototype fidelity and motion to better simulate real interactions (like transitions, haptic feedback, gestures)

  • Explore more personalized workout recommendations and clearer data visuals

  • Test synchronization between devices

Overall, this project strengthened my ability to think critically about multi-platform UX, simplify complex ideas and present a clear, user-centered design process.