MoveIt - A Dual-Platform Fitness Tracking Experience

MoveIt - A Dual-Platform Fitness Tracking Experience

Designing a connected fitness app for mobile and smartwatch to help busy professionals stay active and track heart health.

Project Type

Short case study

Duration

1 week

Collaborator

Sarah Kellner

My Role

UX/UI Designer

Main Tools

Figma, Miro, Excalidraw

Project Type

Short case study

Duration

1 week

Collaborator

Sarah Kellner

My Role

UX/UI Designer

Main Tools

Figma, Miro, Excalidraw

Project Type

Short case study

Duration

1 week

Collaborator

Sarah Kellner

My Role

UX/UI Designer

Main Tools

Figma, Miro, Excalidraw

The challenge

Busy professionals want to maintain a workout routine but struggle to find time.

Our challenge was to design a simple, connected fitness tracking experience across mobile and smartwatch platforms for encouraging consistent activity and effortlessly tracking heart health.

Image source: Canva

Image source: Canva

Understanding the user

Understanding the user

  • User persona: Jarno Lindeman, 42, Design Manager, Berlin

  • Needs: Stay active despite busy schedule, track heart health

  • Pain points: Forgetting workouts, fragmented fitness data

  • Goal: Consistent, easy-to-access tracking via phone + watch


Scenario: Jarno uses MoveIt to complete short workouts at home or while traveling, seamlessly tracking progress between devices.

  • User persona: Jarno Lindeman, 42, Design Manager, Berlin

  • Needs: Stay active despite busy schedule, track heart health

  • Pain points: Forgetting workouts, fragmented fitness data

  • Goal: Consistent, easy-to-access tracking via phone + watch


Scenario: Jarno uses MoveIt to complete short workouts at home or while traveling, seamlessly tracking progress between devices.

Process Highlights

Process Highlights

The Design Thinking Process

Research & Ideation

Since this project was very time-limited, we briefly explored users' fitness motivations and smartwatch habits through literature review.

During the ideation phase, we created a mood board and brainstormed ideas using Miro and sticky notes.

After considering all the ideas, we used NUF technique (New, Useful and Feasible) to select the most promising solution.

Sketching

After creating user flow diagrams, we began sketching smartwatch screens, in order to define key elements on a small screen first. Then, we expanded the design onto mobile screens.

Prototyping

Low- and mid-fidelity prototypes helped us structure workouts and stats logically.

Through iterations in Figma, we developed a clean, accessible high-fidelity design for both platforms.

We prioritized accessibility and clarity, ensuring WCAG-compliant color pairings and large touch targets.

The solution

The solution

The final MoveIt design creates a connected experience between mobile and smartwatch platforms. It combines an energetic, minimalist UI with clear navigation and smooth interactions.


On the smartwatch, users can start workouts quickly, track heart rate in real time and get subtle reminders to stay active.


This version is designed for speed, focus and motivation during workouts, giving users immediate access to the most essential features.

The mobile app is meant to provide deeper insights - showing progress, workout stats and trends over time.


This version complements the smartwatch by offering a broader view of achievements and data insights, so users can connect short daily actions to their long-term fitness goals.


Both versions share a consistent visual style and prioritize accessibility, with high contrast and easy-to-tap controls, making MoveIt app simple and motivating to use every day.

Reflection

Designing MoveIt taught me how to create a consistent experience across mobile and smartwatch platforms. Working with two devices pushed me to focus on clarity, simplicity and essential interactions (especially on the smaller smartwatch screen).

I learned a lot about balancing usability and accessibility, as well as applying WCAG guidelines in a practical way. Collaborating with a colleague also improved my workflow, communication, successful time management and file organization across different tools.

The deadline was pretty strict, but I'm happy with what we did in only one week.

Areas for improvement

Areas for improvement

Areas for improvement

If I continued working on this project, I would:

  • Conduct real user testing with both mobile and smartwatch users

  • Refine the design based on feedbacks

  • Change alignment & spacing on mobile, button order

  • Adjust font sizes (currently too many different sizes)

  • Change bottom navigation bar on mobile

  • Design dark mode on smartwatch (default)

  • Improve prototype fidelity and motion to better simulate real interactions (like transitions, haptic feedback, gestures)

  • Explore personalized workout recommendations and clearer data visuals

  • Test synchronization between devices

Visual Design

User Research

Design System

Ideation

Wireframing

Accessibility

Ready to Start a Project? Let’s Collaborate!

Multi-Device Design

User research

Interaction

Collaboration

Prototyping

Testing

Visual Design

Design System

Ideation

Wireframing

Accessibility

Ready to Start a Project? Let’s Collaborate!

Multi-Device Design

User research

Interaction

Prototyping

Testing

Ready to Start a Project? Let’s Collaborate!

User research

Design System

Collaboration

Prototyping

Testing

Multi-Device Design