Meshio - Platform for Tech Hobbyists

Meshio - Platform for Tech Hobbyists

A community and skill-sharing platform designed to connect makers, tinkerers and developers in a supportive environment.

Project Type

Final exam

Duration

5 weeks

Collaborator

Sarah Kellner

My Role

UX Researcher & Designer

Main Tools

Figma, Miro, Excalidraw, Useberry, Canva

Project Type

Final exam

Duration

5 weeks

Collaborator

Sarah Kellner

My Role

UX Researcher & Designer

Main Tools

Figma, Miro, Excalidraw, Useberry, Canva

The challenge

The challenge

Tech hobbyists are creative and curious but often lack a dedicated online space that balances structure and community. Existing platforms are either too professional (like Stack Overflow) or too chaotic (like Reddit or Discord).

Our goal was to design a platform that feels organized yet approachable, where hobbyists can share their projects, connect with peers and find motivation to keep learning.

Image source: Canva

Understanding the user

Understanding the user

Understanding the user

To represent different types of tech hobbyists, we created two user personas:

  • Hannah - 32, Developer, Oslo - experienced hobbyist

  • Andreas - 25, Student, Bergen - beginner hobbyist

  • shared need: structured, supportive platform


Scenarios: Hannah looks for a structured platform to document and showcase her advanced projects and inspire others; Andreas wants an easy way to find beginner-friendly tech projects and get feedback to help him learn and stay motivated.

I'd share more if I had a neat, easy-to-understand way to present my projects and get feedback from people who know what they're talking about.

— Interview Participant A

Process Highlights

Process Highlights

The Design Thinking Process

Empathize & Research

Empathize & Research

To begin with, we conducted a competitor analysis of five platforms - Reddit, Discord, Hackaday, Stack Overflow and Daily.dev.

  • Strengths: active communities, vast content

  • Weaknesses: lack of structure, poor discoverability, overwhelming interfaces

We continued the research with:

  • 3 in-depth interviews with hobbyists (makers, coders and electronics tinkerers)

  • online survey - 8 responses (participants recruited on IT conference and through a tech hobbyist Facebook group)

Key insights: Hobbyists want a structured, friendly and visually clear platform, not another chaotic forum.

Synthesis & Insights

Synthesis & Insights

Synthesis & Insights

We organized data using affinity mapping and found out key themes:

  • Motivation comes from feedback, visibility and learning

  • Community support is more important than competition

  • Project organization and discovery are major gaps

These insights led to forming questions such as:

“How might we help hobbyists share projects clearly while feeling supported and recognized?”

Ideation & Sketching

Next step was running brainstorming sessions and using the $100 Test technique to prioritize features.
The strongest ideas focused on:

  • Structured project documentation

  • Gamified engagement (badges, levels, community challenges)

  • Curated tutorial exchange for peer learning

Then, we created early sketches and low-fidelity wireframes to visualize navigation and key interactions. We tested it with 2 tech hobbyists to get some more ideas.

Brand Identity Guidelines

Brand Identity Guidelines

Brand Identity Guidelines

Before moving forward, we defined our project's visual direction. We chose a name inspired by verb mesh (to fit or work together successfully).

When deciding on logo, color palettes and typography, we were guided by our brand's core qualities - being supportive, structured, fun and engaging.

Our typography choice, Manrope, is a modern sans-serif font. We chose it because it's very readable and sleek.

This helped us create an experience that feels both professional and friendly. Also, it served as a good foundation for our design system.

Structure & Flow

Next up was mapping out the Information Architecture, User and Task Flows for both desktop and mobile views to ensure consistency and logical navigation.
Key paths included:

  • Signing up and customizing a profile

  • Creating and publishing a project

  • Browsing, giving feedback and saving others’ work

This structure was important for creating wireframes and prototypes.

Prototyping & Testing

Prototyping & Testing

We developed an interactive prototype and conducted 12 usability tests (moderated + Useberry).

  • 4/5 overall satisfaction rate

  • Strong satisfaction with quick actions, gamification elements, mobile flow

  • Most common issue: inconsistent layout between desktop and phone

After adjustments, we improved:

  • Clarity and layout consistency

  • Accessibility (contrast, spacing, focus states)

  • Visual hierarchy and feedback flow

75%

Task success rate (mobile)

75%

Task success rate (mobile)

75%

Task success rate (mobile)

15%

Errors/confusion rate (mobile)

15%

Errors/confusion rate (mobile)

15%

Errors/confusion rate (mobile)

70%

Task success rate (desktop)

70%

Task success rate (desktop)

70%

Task success rate (desktop)

18%

Errors/confusion rate (desktop)

18%

Errors/confusion rate (desktop)

18%

Errors/confusion rate (desktop)

The solution

The solution

The mobile version of Meshio focuses on quick interactions and on-the-go engagement.


Users can easily add new projects, browse community posts and check notifications through simple, thumb-friendly quick actions.


This version is ideal for spontaneous moments like sharing project updates, catching up with new posts or activity within the community. Besides, it's easy to access anytime, anywhere.


When designing the navigation bar, I experimented with new Apple liquid glass style. I think it turned out pretty nice!

The desktop version, designed by my teammate Sarah, is meant to provide a broader workspace for deeper engagement.


Users can create detailed project pages and explore discussions with an expanded layout that highlights visuals and feedback threads.


The dashboard view offers clear project organization, notifications and analytics, giving hobbyists a complete overview of their activity within community.

Reflection

This project was one of my most comprehensive ones yet. I learned how to conduct end-to-end UX work, translate qualitative and quantitative data into actionable design decisions and how to iterate based on real user behavior.

What I learned: 

  • Planning and managing a full end-to-end UX project

  • Building inclusive, community-oriented platforms

  • Effectively combining both qualitative and quantitative data

  • The value of iterative design and measurable testing

This project was one of my most comprehensive ones yet. I learned how to conduct end-to-end UX work, translate qualitative and quantitative data into actionable design decisions and how to iterate based on real user behavior.

What I learned: 

  • Planning and managing a full end-to-end UX project

  • Building inclusive, community-oriented platforms

  • Effectively combining both qualitative and quantitative data

  • The value of iterative design and measurable testing

Areas for improvement

Areas for improvement

Areas for improvement

If I continued working on this project, I would:

  • Continue iterating and do more testing

  • Change carousel sections on mobile with vertical scroll

  • Design more parts of the app (like settings menu)

  • Make form fields interactive

  • Fix alignment & spacing on desktop

  • Explore extra features like AI-driven recommendations and advanced moderation features

  • Explore how to make users more motivated and engaged

Visual Design

User Research

Design System

Ideation

Wireframing

Accessibility

Ready to Start a Project? Let’s Collaborate!

Multi-Device Design

User research

Interaction

Collaboration

Prototyping

Testing

Visual Design

Design System

Ideation

Wireframing

Accessibility

Ready to Start a Project? Let’s Collaborate!

Multi-Device Design

User research

Interaction

Prototyping

Testing

Ready to Start a Project? Let’s Collaborate!

User research

Design System

Collaboration

Prototyping

Testing

Multi-Device Design