Meshio - Platform for Tech Hobbyists

Meshio - Platform for Tech Hobbyists

A community and skill-sharing platform designed to connect makers, tinkerers and developers in a supportive environment.

Project Type

Final exam

Duration

5 weeks

Collaborator

Sarah Kellner

My Role

UX Researcher & Designer

Main Tools

Figma, Miro, Excalidraw, Useberry, Canva

Project Type

Final exam

Duration

5 weeks

Collaborator

Sarah Kellner

My Role

UX Researcher & Designer

Main Tools

Figma, Miro, Excalidraw, Useberry, Canva

The challenge

The challenge

Tech hobbyists are creative and curious but often lack a dedicated online space that balances structure and community. Existing platforms are either too professional (like Stack Overflow) or too chaotic (like Reddit or Discord).


Our goal was to design a platform that feels organized yet approachable, where hobbyists can share their projects, connect with peers and find motivation to keep learning.

Tech hobbyists are creative and curious but often lack a dedicated online space that balances structure and community. Existing platforms are either too professional (like Stack Overflow) or too chaotic (like Reddit or Discord).


Our goal was to design a platform that feels organized yet approachable, where hobbyists can share their projects, connect with peers and find motivation to keep learning.

Understanding the user

Understanding the user

User personas:

  • Hannah - 32, Developer, Oslo - experienced hobbyist

  • Andreas - 25, Student, Bergen - beginner hobbyist

  • shared need: structured, supportive platform

Scenarios: Hannah looks for a structured platform to document and showcase her advanced projects and inspire others; Andreas wants an easy way to find beginner-friendly tech projects and get feedback to help him learn and stay motivated.

User personas:

  • Hannah - 32, Developer, Oslo - experienced hobbyist

  • Andreas - 25, Student, Bergen - beginner hobbyist

  • shared need: structured, supportive platform


Scenarios: Hannah looks for a structured platform to document and showcase her advanced projects and inspire others; Andreas wants an easy way to find beginner-friendly tech projects and get feedback to help him learn and stay motivated.

I'd share more if I had a neat, easy-to-understand way to present my projects and get feedback from people who know what they're talking about.

— Interview Participant A

Process Highlights

Process Highlights

The Design Thinking Process

Empathize & Research

Empathize & Research

To begin with, we conducted a competitor analysis of 5 platforms - Reddit, Discord, Hackaday, Stack Overflow and Daily.dev.

  • Strengths: active communities, vast content

  • Weaknesses: lack of structure, poor discoverability, overwhelming interfaces

We continued the research with:

  • 6 in-depth interviews with hobbyists (makers, coders and electronics tinkerers)

  • online survey - 38 responses (participants recruited on IT conference and through a tech hobbyist Facebook group)

Key insights: Hobbyists want a structured, friendly and visually clear platform, not another chaotic forum.

Synthesis & Insights

Synthesis & Insights

We organized data using affinity mapping and found out key themes:

  • Motivation comes from feedback, visibility and learning

  • Community support is more important than competition

  • Project organization and discovery are major gaps

These insights led to forming questions such as:

“How might we help hobbyists share projects clearly while feeling supported and recognized?”

Ideation & Sketching

Ideation & Sketching

Next step was running brainstorming sessions and using the $100 Test technique to prioritize features.
The strongest ideas focused on:

  • Structured project documentation

  • Gamified engagement (badges, levels, community challenges)

  • Curated tutorial exchange for peer learning

Then, we created early sketches and low-fidelity wireframes to visualize navigation and key interactions. We tested it with 2 tech hobbyists to get some more ideas.

Brand Identity Guidelines

Brand Identity Guidelines

Before moving forward, we defined project's visual direction. When deciding on logo, color palettes and typography, we were guided by our brand's core qualities - being supportive, structured, fun and engaging.

Our typography choice, Manrope, is a modern sans-serif font. We chose it because it's very readable and sleek.

This helped us create an experience that feels both professional and friendly. Also, it served as a good foundation for our design system.

Fun fact: Meshio's name comes from the verb "mesh", meaning to fit or work together successfully.

Structure & Flow

Next up was mapping out the Information Architecture, User and Task Flows for both desktop and mobile views to ensure consistency and logical navigation.
Key paths included:

  • Signing up and customizing a profile

  • Creating and publishing a project

  • Browsing, giving feedback and saving others’ work

This structure was important for creating wireframes and prototypes.

Prototyping & Testing

Prototyping & Testing

We developed an interactive prototype and conducted 15 usability tests (moderated + Useberry).

  • 4/5 overall satisfaction rate

  • Strong satisfaction with quick actions, gamification elements, mobile flow

  • Most common issue: inconsistent layout between desktop and phone

After adjustments, we improved:

  • Clarity and layout consistency

  • Accessibility (contrast, spacing, focus states)

  • Visual hierarchy and feedback flow

75%

Task success rate (mobile)

15%

Errors/confusion rate (mobile)

70%

Task success rate (desktop)

18%

Errors/confusion rate (desktop)

Final Design

Final Design

Reflection

This project was a wild ride - full of research, testing and experimenting! I tried the liquid glass style (mobile navigation) for the first time and played around with horizontal scrolling as well. My favorite part was working in Figma and testing the prototypes with real users!

What I learned: 

  • Planning and managing a full end-to-end UX project

  • Building inclusive, community-oriented platforms

  • How to combine both qualitative and quantitative data

  • The great value of iterations and measurable testing

This project was a wild ride - full of research, testing and experimenting! I tried the liquid glass style (mobile navigation) for the first time and played around with horizontal scrolling as well. My favorite part was working in Figma and testing the prototypes with real users!

What I learned: 

  • Planning and managing afull end-to-end UX project

  • Building inclusive, community-oriented platforms

  • How to combine both qualitative and quantitative data

  • The great value of iterations and measurable testing

Areas for improvement

Areas for improvement

If I continued working on this project, I would:

  • Continue iterating and do more testing

  • Replace carousel sections on mobile with vertical scroll

  • Design more parts of the app (like settings menu)

  • Improve challenges section and gamification generally

  • Explore extra features like AI-driven recommendations and moderation features

  • Explore how to make users more motivated and engaged

Project handover in September 2025